This thesis is an exploration of scripted spaces or spaces designed with a narrative intent such as the cathedral, museum or amusement park. Through my research I hope to better understand and reproduce particular feelings stimulated by spaces.
In this paper I will first give a general explanation of scripted physical and immersive spaces as well as then explain their importance. After this introduction we will “experience” a scripted space only to break it apart to better understand the basic design characteristics.
Specifically this thesis focuses upon the tools of religious architecture that are used in creating man-made illusions of the sublime. Religious architecture utilizes many design tools, such as super-human scale, augmented perspective and enhanced images to create an immersive environment that allows for the religious narrative to be more easily accepted.
My paper ends by asking the question, how have the tools for creating an immersive space evolved to manifest in digital space? By revealing the tricks used in religious architecture that I hope incite curiosity into how have these obsolete tricks have evolved and what forms they currently take?
The virtual is no longer a simulation of reality, it is a part of it and we must examine how information is presented to us.